Star Wars Roleplaying by The Force




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Races being considered for SWRP

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     Abyssin-A swarthy-faced humanoid with a single slit-pupilled eye, a thirsty representative of this particular cyclopean species was present in the Mos Eisley Cantina that fateful day Luke Skywalker and Obi-Wan Kenobi secured passage off Tatooine.
     Aqualish- bellicose humanoid species with some superficial properties both aquatic and arachnid, the Aqualish of Ando can be found the galaxy over. They have hair-lined faces with large, glassy eyes and mouths dominated with inwardly-pointing tusks.  During the final days of the Galactic Republic, Andoan Senator Po Nudo seceded from the Republic, bringing his people and worlds into the Confederacy of Independent Systems.
 
     Arcona-Spaceport taverns, like the Mos Eisley Cantina, provide a fascinating look at a wide array of alien life-forms. This smooth-skinned serpentine species stands out due its attractive, glittering eyes and distinctive anvil-shaped head.
 
     Bith-The Bith species of humanoid are characterized by their large craniums, huge round, lidless eyes, and tiny mouths under their fleshy face folds. They are found throughout the galaxy, from the backwater dives of the Outer Rim Territories, to the Jedi order on Coruscant during the time of the Galactic Republic.
 
     Bothan-The Bothans are an alien species allied with the Rebellion. They serve as information specialists, using their highly-trained spies to gather data vital to the outcome of the Galactic Civil War. Many Bothan spies died to deliver data regarding the second Death Star to the Alliance, just before the Battle of Endor.
 
     Celegian-The diverse life-forms of the galaxy encompass all shapes and forms -- not just the commonly encountered humanoid figures seen on many worlds. The Celegians are a species of intelligent scyphozoans, appearing as floating brains trailing a cluster of prehensile tentacles. They are a species renowned for their wisdom and intellect. The diverse life-forms of the galaxy encompass all shapes and forms -- not just the commonly encountered humanoid figures seen on many worlds. The Celegians are a species of intelligent scyphozoans, appearing as floating brains trailing a cluster of prehensile tentacles. They are a species renowned for their wisdom and intellect. Celegians are often looking to expand their knowledge, and are natural explorers who have ventured far from their world. Their fragile form, though, keeps them from interacting too often with others, and as such, they are not commonly encountered.
 
     Clawdite-Shapeshifters, or changelings, are generally regarded as a dangerous lot, and the Clawdite species even more so. Clawdites are humanoid, and while they can change their skin and, to some extent, their bodily configuration, they cannot alter their mass. Retaining an adopted shape requires concentration, and distracted or dead Clawdites revert to their original form.
 
     Coway- An underground-dwelling race of furred humanoids, the Coway inhabit Mimban, the fifth planet in the Circarpous system. This aggressive species has an intense dislike of surface dwellers. When the Empire arrived on Mimban, the Coway avoided them by moving deeper under the surface. Unfortunately, the Imperial mining operation infringed on that space, causing the Coway to rebel with unpredictable spurts of violence. Near-bottomless shafts built by the extinct Thrella often have side passages called Coway shafts leading to their underground world. One particular Coway shaft, lit by a type of luminous fungi, contains a vast subterranean lake that the Coway cross on large lilypads. The lake houses a dangerous, amorphous pseudopod-creature, and an abandoned Thrella city is located on the lake's far edge. This shaft's 200 Coway live in a primitive village built in a huge natural amphitheater. Their tribes are ruled by a triumvirate of leaders, who appeal to their god Canu for judgment on important matters. Coway are covered with fine gray down. They are bipedal humanoids, with small eyes and large eyelids, and infrared vision that allows them to see in the dark. Their digestive system utilizes stronger amino acids for digesting uncooked meats, lichens, and fungus that would be poisonous to humans.
 
     Dashade-By all rights, the Dashade should be extinct. Their world was destroyed by the massive multiple-supernova Cron Drift explosion sparked in the Great Sith War, killing all life on the planet. Four millennia later, sporadic accounts of Dashade-sightings continue, but very little hard data exists since those who see a Dashade rarely live long enough to report it. During the height of Dashade civilization, the powerfully-built people were ruled by aggressive warlords. The harsh conditions of Urkupp, the sun-scorched resource-poor homeworld of the Dashade, fostered a philosophy of rule by strength. When their early spacefaring efforts revealed to the Dashade a larger galaxy populated by Jedi and the ancient Sith, it only strengthened these ideas. The Dashade found allies in both the Sith and the Jedi. The ancient Jedi Knights used Dashade combat instructors to hone the warrior skills of their young Padawans. Not only were the Dashade physically resilient opponents, but they showed a partial immunity to Force-based powers. The Sith, too, employed the Dashade, as guards and assassins. With the devastation of Urkupp, many in the galaxy assumed the Dashade were yet another tragic casuality of the Great Sith War. At least one influential royal Falleen family took steps to preserve their Dashade ranks. The Falleen placed over three dozen Dashade into cryogenic suspension, unleashing the warriors one at a time when a special assignment called for it. These Falleen nobles were the ancestors of Prince Xizor, and he inherited the last Dashade Shadow Killer from that era, a merciless warrior named Ket Maliss. But he is not the last of his species. New Republic historians have found evidence that Dashade mercenaries may have been employed during the great purge of the Jedi order that accompanied the rise of the Galactic Empire. And perhaps Dashade colonies still exist, founded before the destruction of Urkupp, still waiting to be discovered. The Dashade are muscular humanoids with high foreheads, a lamprey-like mouth, powerful claws, and a natural ability to dissipate heat that makes them difficult to spot with most life-form sensors.
 
     Dug-Dugs are slender, powerfully-built beings with a somewhat humanoid build and a unique method of walking. Their strong arms are used as legs, and their lower limbs are used as arms. Dugs have smooth skin, which hangs loose and pouchy around their necks, fin-like ears, and pronounced snouts. Dugs are known for their ill-tempered demeanor, and many are little more than bullying thugs. Diminutive Dugs often feel the need to throw around their strength in bids to establish dominance. One of the best known Dugs is Sebulba, a Podracing champion from Pixelito on Malastare.
 
     Duros-A species of gregarious spacers, these aliens are gaunt humanoids with noseless faces, lipless mouths, and smooth blue-green skin. Their large goggle-like eyes have slit pupils.
 
     Eloms-The Elom species are stocky bipeds covered with a thick pelt of stringy, oily hair. Their joweled faces have weak, beady eyes and twin short tusks over a small mouth. Their hands are capped with sharp claws and their feet have a pair of prehensile toes.
 
     Ewoks-The Ewoks are sentient furred bipeds native to the moon of Endor. They are curious individuals that stand about one meter tall. Although extremely skilled in forest survival and the construction of primitive technology like gliders and catapults, the Ewoks have yet to progress past stone-level technology. They are quick learners, however, when exposed to advanced technology with simple mechanical processes and concepts. Most Ewoks live high among the trees of Endor's forests, in villages built between the closely spaced trees. Ewoks venture to the forest floor to hunt, and set traps to catch various prey. For the forest dwellers, the surrounding giant trees play an important cultural role. These hunter-gatherers are a deeply spiritual people. They believe themselves to be descendants of the Great Tree, a sacred tree in the forests. The tribal structure of the Ewoks has a Council of Elders ruling over them, and the Council is headed by the Chief. A medicine man also lives in the Ewok village, a keeper of mystical lore, and a healer to the injured. When the Empire began operations on the moon of Endor, they dismissed the primitive species as harmless. Imperial operations were situated around the area near the Ewok village led by Chief Chirpa. Princess Leia Organa, part of a Rebel strike team, befriended the Ewok Wicket W. Warrick, a scout from said village. These Ewoks also erroneously worshipped the protocol droid C-3PO, thinking he was their god. Threepio told the Council of Elders the adventures of the Rebel heroes Luke Skywalker, Princess Leia, and Han Solo. The Ewoks accepted the Rebels into their tribe, and allied themselves to their cause. The Ewoks helped in the ground battle to destroy the Imperial shield generator on the forest floor, and their primitive weapons felled the stormtroopers and the scout walkers of the Empire. This assist paved the way to victory at the Battle of Endor. Later that night, the Ewoks held a huge celebration that could be heard throughout the forest.
 
     Falleen-The Falleen are exotic, reptilian humanoids with scaled skin, cold blood, and pigmentation that alters according to mood. The sleek symmetry of Falleen features makes them among the most beautiful of all humanoid species. Enhancing that physical appeal are natural pheromones that make them practically irresistible to the opposite sex. They have harnessed the ability to control their skin color and have learned to use it as a covert weapon, reverting from their normal shades of gray-green to red or orange, for example, in order to exude an essence of confidence or mastery. Falleen have exceptional lung capcity, allowing them to stay submerged for prolonged periods. The Falleen are long-lived, with life spans averaging 250 standard years. Falleen are by nature a secretive species. They tend to be patient and pensive, and shun public displays of emotion. They possess an air of superiority for their discipline, and disdain the more openly passionate species of the galaxy for their lack of control. This bias has prevented the Falleen from spreading throughout the galaxy. Cultural arrogance fosters the belief that their homeworld of Falleen is the bastion of galactic civilization, and to travel elsewhere is folly. Falleen society is feudal, with noble houses ruling over lower classes. The upper echelons of Falleen monarchies are rife with political intrigue, but these rarely spill over into disputes or open warfare. Young Falleen nobles often spend a portion of their adolescence exploring the rest of the galaxy on a character-building "pilgrimage" meant to further cement the notion of Falleen superiority. A decade before the Battle of Endor, the Falleen homeworld was the site of a biological warfare laboratory established by Darth Vader as a personal project. A terrible accident occurred, unleashing a mutant tissue-destroying bacterium into the surrounding area. To spare the rest of the populace the effects of the lethal pathogen, Vader ordered an orbital bombardment to contain the contamination. A city of 200,000 Falleen was utterly destroyed by Imperial cannons. This tragedy produced two notable outcomes. It gave Prince Xizor, the powerful Falleen leader of the Black Sun criminal empire, reason to hold a vendetta against Vader. It also furthered the isolationist spirit of the Falleen people so much so that even after the collapse of the Empire, they were not interested in joining the galactic government.
 
     Gamorrean-The porcine Gamorreans tend to be heavy-set and stocky, standing about 1.8 meters tall and weighing in excess of 100 kilograms. Most tend to have green skin. Underneath their pig-like snouts, protruding from jowled cheeks are yellowed tusks. These complement the small, yellow horns the Gamorreans have growing from the top of their heads. Jabba the Hutt was known to use dim-witted Gamorreans as enforcers and bodyguards.
 
     Geonosian-An insectoid species divided into castes, the Geonosians are native to the harsh rocky world of Geonosis. Geonosians construct immense, organic-looking spires within which reside their hive colonies. There are two main types of Geonosians: the wingless drones that mostly work as laborers, and the winged aristocrat, which includes royal warriors serving as scouts and providing security to the hive. All Geonosians have a hard, chitinous exoskeleton, elongated faces, multi-jointed limbs, and speak in a strange clicking language. Though labeled "warriors," Geonosians do not have a standing military. They instead use their droid foundries to build armies for corporate interests wealthy enough to afford them -- entities such as the Trade Federation and the Techno Union. Despite relatively simple minds, the Geonosians are adept at mechanical construction, and are contractors to many of the galaxy's biggest manufacturing concerns. They are responsible for the construction of some of the largest feats of engineering ever witnessed. The hardships of the native environment coupled with rigid structure codified in their caste society has fostered a barbaric side to the Geonosians. Their simple minds view brutal violence as entertainment, and Geonosians congregate in massive execution arenas to watch victims doomed to die by being subjected to savage creatures.
 
    Givin-This bizarre alien species has the unsettling appearance of an animated skeleton. The sharp downward angles of its facial features and its bony chalk-white skin combine to give it a ghostly, anguished look.
 
     Gorax-As brave as the native Ewoks of Endor are, the thundering ground-shaking presence of a Gorax giant is enough to frighten even the greatest warrior. Thankfully, these immense humanoids are rare, with only a scant few being spotted in the forests of the verdant moon. Goraxes stand well over six meters in height, though there have been records of truly immense giants, 30 meters in height. Their bodies are covered with thick, matted black-brown fur. Their hairless faces have protruding lower jaws filled with pointed teeth. Sensitive pointed ears compensate for their small, weak eyes. Bright light is painful to the Goraxes, so they prefer to hunt at night. Goraxes have only recently developed sentience, and are quite primitive. They wear crudely stitched-together clothing, and use simple weapons and tools like clubs and staves. Goraxes have been known to domesticate pets, like the Endor boar-wolves. Gorax appear to be solitary beings. One particularly Gorax was an evil giant that lived in an underground cavern built into a mountain fortress beyond the Desert of Salma. This Gorax captured two human adults who had crashed on Endor, Catarine and Jeremitt Towani, and held them in his cave. The humans' children, Mace and Cindel Towani, were part of a special caravan of Ewoks to challenge the Gorax. Deej, Wicket W. Warrick, Willy, Weechee, Chukha-Trok, and Kaink comprised the group. They succeeded in killing the Gorax, forcing the giant to tumble into a deep chasm. It is not known if the giant built his massive fortress, which was filled with dark caverns and huge spiders.
 
     Gotal-A humanoid species encountered in the Outer Rim Territories and elsewhere, this alien is marked by a pair of ridged cone-like horns sprouting from the top of its head.
 
     Gran-The peaceful Gran have been active members of galactic society for ages. With colonies on Malastare and Hok, the Gran have spread to several planets. In the twilight years of the Republic, a Gran delegation represented Malastare in the Galactic Senate. Among its members were Senators Aks Moe, Ainlee Teem and Ask Aak. The Gran are easily distinguished by their triple eyestalks. They have hircine faces, small horns, and a jutting jaw-line.
 
     H'nemthe-A representative from this alien species is a bipedal humanoid with blue-gray skin, double rows of cheekbones, a long, tapered proboscis, four conelets atop the skull, three-fingered hands, and a pair of dark, glassy eyes.
 
     Hutt-The Hutts are rotund gastropods with their pudgy fingers deep in the criminal activities throughout the galaxy. They are so influential that they control the commerce on entire worlds scattered throughout the Outer Rim and elsewhere. One prominent member of this loathsome species was Jabba the Hutt, who operated from a dank palace on Tatooine. Hutts are about three meters long and have thick, oily skin. Two short, stunted arms protrude from their upper bodies. They have wide mouths and small yellow or red eyes.
 
     Ishi Tib-The Ishi Tib are a species of humanoid bipeds with star-shaped heads. Their bulbous eyes form two of the star's points, their pointed cheeks another two, and their bird-like beaks form the fifth and final point. The Ishi Tib can be found throughout the galaxy, and during the Galactic Civil War, they were allied to the Rebellion. Several Ishi Tib delegates were present at the crucial Alliance briefing prior to the Battle of Endor.
    
     Ithorian-Ithorians are commonly called "Hammerheads" throughout the galaxy because of their most prominent feature: a long, curving neck ending in a t-shaped dome of a head. These tall, gentle herbivores hail from the planet Ithor.
 
     Jawa-Maker defend the droid that has wandered away from its masters on the desert world of Tatooine. Of the many dangers that travel the dunes and crags of the arid world, few can send a droid's behavioral matrix circuitry into a tizzy like the Jawas. They are hardly monstrous, appearing as meter-tall humanoids completely hidden behind rough, hand-woven robes. Their faces are concealed within the dark folds of a cowl, from which peer their sickly glowing yellow eyes. The Jawas are a scavenger species. They comb the deserts of Tatooine in search of discarded scrap and wayward mechanicals. Using their cobbled-together weaponry, they can incapacitate droids and drag them to their treaded fortress-homes, immense sand-scarred vehicles known as sandcrawlers. Jawas form an important link in the circle of trade that connects the distant Tatooine communities. They sell their hastily refurbished junk to moisture farmers who are hard-pressed to find a better selection elsewhere. For their shoddy work and vagabond ways, they have a well-earned reputation as hucksters out to hoodwink the outlander colonists on Tatooine.
 
     Kaminoans-While only a select few know of the Kaminoans, they are recognized by those in the know as as the preeminent cloners in the galaxy. The gentle and seemingly naive Kaminoans possess a scientific cunning that allows them to excel in the genetic manipulation of numerous species. They have, in the past, completed orders of questionable ethics, creating armed forces. They take pride in their work, never appearing to think of the consequences of their craftsmanship. The largest and best-known example of their clone armies is the one they crafted specifically for the Republic. Fulfilling an order apparently commissioned by Jedi Master Sifo-Dyas, the Kaminoans used a bounty hunter named Jango Fett as the template for their human army. The end result was a military force of alarming skill, speed and efficiency. Kaminoans are tall, slender beings with glassy eyes, elongated necks, and pale skin. The males of their species often have prominent head-fins, a throwback to their evolutionary roots found in the oceans of Kamino. The Kaminoans inhabit the stilt cities of their planet, with the largest concentration residing in Tipoca City.
 
     Klatooinian-The Klatooinians are tall, humanoid beings with coarse skin ranging in color from olive green to dark brown. They have flat, vaguely canine muzzles, and dark eyes under heavy brows.
 
     Mimbanite-Pathetic wretches subjugated by other more powerful species, the once proud Mimbanites are now known by the derogatory term "Greenies." They are the native surface-dwelling inhabitants of Mimban, the fifth planet in the Circarpous system. Because of certain physical limitations, the Empire did not use the Mimbanites in their slave operations on the world. As such, the Mimbanites eked out a living by begging and scavenging scraps from garbage heaps. The Mimbanites are genetic cousins to the Coway, a more aggressive and physically stronger species of troglodytes. Scientists believe that several millennia ago, the Greenies left the Coway tribe to strike out on their own, only to meet failure.
 
     Mustafarian-Despite the planet's extreme conditions, Mustafar has spawned a number of native life-forms. Some of these have even evolved sentience. The native Mustafarians care little about the offworlder concerns on their planet. They simply busy themselves harvesting the minerals carried in the lava streams of their world. There are two notable subspecies among the Mustafarians. Tall, thin ones are known to ride the lava fleas on the cooled, crusted-over surface of lava flows; shorter, burly Mustafarians can be seen riding hovering harvesting platforms, skimming the lava rivers with heavy pole-mounted cauldrons.
 
     Neimoidian-If there's money to be had, a Neimoidian will be nearby. So says a common spacer stereotype, justified by the species' reputation for excelling at business. While Neimoidians are generally a cowardly lot, in financial issues, they can be bold and aggressive. It was this instinct that led them to the command of the galaxy-spanning Trade Federation, a vast consortium of business interests that controls interstellar shipping in the Galactic Republic. When the government sought to tax outlying trade routes, the Neimoidians reacted with a brazen blockade of the peaceful world of Naboo. That the skittish Neimoidians could undertake so bold a move is remarkable; some suspect an unseen force manipulating events behind the scenes. Neimoidians are tall humanoids, with mottled green-gray skin and smooth noseless faces. A nictitating membrane protects their large red-orange eyes.
 
     Nelvaanians- Nelvaanians, also called Nelvaans, are native to the planet Nelvaan in the Koobi system. They are a primitive species of canine-muzzled humanoids that arrange themselves in a simple, tribal society. Authority in Nelvaanian tribes is held by a chieftain and his or her bond-mate, with a wizened shaman serving as a consultant on almost all matters. In Nelvaanian society, the fittest males become warrior scouts, hunting game for food and protecting the village from encroaching predators. Females are builders and gatherers, and are also tasked with the most important duty: the raising of the children. To Nelvaanian, motherhood is sacred. They consider their planet to be the mother of all things. It was of great concern to the Nelvaanians of Rokrul village when their Great Mother appeared to fall ill. Though the village shaman, Orvos, had predicted the onset of an ice age in the coming years, the particularly fierce and obstinate winter faced by Rokrul village in the last year of the Clone Wars came without herald. It was as if the Mother's inner flame had guttered, for her tears -- or rivers -- had frozen and the wind carried her anguished cries. Things grew worse for the Rokrul villagers. The best of their champion warrior scouts embarked on a quest to determine the source of the Mother's ills, never to return. Soon, the village was bereft of male warriors, leaving women and children alone. They carried on, under the leadership of Chieftain Tuzes-Adaz, but answers continued to elude the Nelvaanians. In truth, the disappearance of the Nelvaan warriors and the freezing of their countryside were both the result of the Techno Union. A secret mutant warrior development program was based in the subterranean caverns near Rokrul, powered by a siphon generator that bled all heat energy from the land. Captive warrior scouts were transformed into horrific mutants with cybernetic weapon implants as Techno Union scientists studied the effectiveness of hybrid droid-organic technology. They were inspired by the processes that made General Grievous so deadly; they had hoped to replace the battle droids with soldiers like this. When Jedi Knights Obi-Wan Kenobi and Anakin Skywalker first arrived on Nelvaan following sporadic accounts of General Grievous appearing in the system, the Nelvaanians were at first distrustful. Little did it help that Skywalker interrupted the rite of passage ceremony of Tuzes-Adaz's eldest son. Remembering prophetic words of Shaman Orvos, Tuzes-Adaz brought the Jedi back to Rokrul, where they learned of the Nelvaanian plight. According to the shaman's prognostications, the strangers would cure the Mother's illness by following the path of her frozen tears to where her inner flame had languished. Skywalker, they believed, had the gift of the "ghost hand," a supernatural strength that gave him the ruthless power needed to slay all enemies of the Great Mother. Shaman Orvos did not divulge the full legend, however. He kept to himself that the ghost hand's power would overcome the stranger, block out the light and strangle life from all his loved ones. With regret, Orvos sent Anakin off; the Great Mother needed his strength, regardless of the dark consequences. Anakin became a champion of the Nelvaanians. He underwent the initiation rites that saw his skin discolored by the painful tracks of bruise-leech crawlers. He followed the Shaman's directions to the subterranean caverns, and after witnessing a disturbing vision of his future, realized that he had stumbled upon the Techno Union operation. Skywalker was repulsed to see what the Skakoan scientists had devised. Many proud Nelvaanian warriors had been reduced to bestial monstrosities, their flesh coupled with intrusive technological additions, like targeting arrays, controlling devices, and blaster weaponry. Skywalker freed the Nelvaan warriors, who regained their compassion when one of the most recent additions to their transformed ranks, Harvos, reminded them of their origins. The warriors turned on the Techno Union scientists. Skywalker destroyed the siphon generator, and in a momentary fit of rage, killed the last of the Skakoan scientists through the power of the Force. The freed Nelvaan mutants recognized Anakin as the warrior of legend: ghost hand. The warriors returned to Rokrul. It was with initial hesitation that they were met by their families, for they were left difficult to recognize due to the horrible experimentations of the Techno Union. But in time, the villagers saw through their deformities, and welcomed them back to their homes.
 
     Nikto-The humanoid species known as the Nikto have tan, leathery skin and flat faces with multiple breathing holes on their cheeks and jawbones. Four small horns protrude from the Nikto's forehead. Nikto can be found throughout the galaxy, often involved with shady activities in the galaxy's fringe. That said, at least one member of this species had ascended to the rank of Jedi Knight during the waning days of the Republic.
 
     Noghri-If ever a species could be misjudged by its appearance, it is the Noghri. Barely over a meter tall, these gray-skinned bipeds have wiry muscles, incredible reflexes, and surprising strength. They are deadly warriors that have grown up in unthinkable hardship, on a world forever despoiled by warfare. The Noghri evolved on the planet Honoghr. Decades ago, a furious space battle raged over their world, and a shattered capital ship plunged into their primitive planet. The resulting environmental catastrophe poisoned their waters and soils. An unlikely savior descended from the heavens. Darth Vader, Dark Lord of the Sith, saw great potential in the Noghri. He had Imperial scientists work on a project to reclaim the lost lands of Honoghr, to make the once lush world livable again. Using specially built decon droids, the Empire seeded the blighted Honoghr soils with life-sustaining kholm-grass. Little did the Noghri suspect that Vader's charity was a ruse. The kholm-grass strangled all other native plants, and the decon droids were actually perpetuating Honoghr's ecological nightmare. The Noghri found themselves dependent on Vader and the Empire for their survival. They were forever indebted to him. The loyal and proud species dedicated themselves to becoming the Empire's killers. They lauded Vader, and proclaimed him their lord. Even after the collapse of the Empire at Endor, and the death of Vader, the Noghri continued to surreptitiously serve the Empire. Their role as assassins and bodyguards was a closely guarded secret. When the New Republic discovered Noghri killers five years after Endor, they had no clue as to their origins. The leader of the fragmented Empire, Grand Admiral Thrawn, employed the Noghri in a mission to capture Luke Skywalker or Leia Organa Solo. What Thrawn hadn't counted on was the Skywalker twin's lineage, and the keen Noghri sense of smell. So acute are their olfactory senses that Noghri can smell bloodlines. They recognized their target, Leia, as the Mal'ary'ush, or daughter of their savior. Rather than kill her, the Noghri hid Leia on their home planet, where she learned of their struggle. Organa Solo was able to uncover the Imperial deception that had kept the Noghri servile to the Empire for decades. She proved the Empire had made fools of the proud species. Leia sewed the seeds of revolt among the Noghri ranks. What were once loyal enforcers now were enraged killers seeking revenge. The Noghri aided the New Republic in exchange for environmental aid and a renewed future. It was the once loyal Rukh, Noghri bodyguard to Grand Admiral Thrawn, that ended that Imperial threat. In a daring act of vengeance, Rukh killed Thrawn aboard the Grand Admiral's command ship with an assassin's blade. Since Thrawn's death, the Noghri continued to rejuvenate their world, though Honoghr may sadly be a lost cause. Many have relocated to New Nystao, on Wayland. Though their fealty to Vader has long been broken, they still are extremely loyal to Leia Organa Solo. They continue to serve as her bodyguard.
 
     Polis Massan- Strangely silent aliens with slight builds and featureless faces, the Polis Massans inhabit the asteroid colony of Polis Massa. They maintain a number of sealed outposts on the barren rock surface, toiling away at their interests with little involvement with the surrounding galaxy. The seclusion of Polis Massa made it an ideal refuge for Jedi Masters Obi-Wan Kenobi and Yoda when they were fleeing the emergent Empire. Within the Polis Massan sanctuary, they took shelter and rushed an ailing Padmé Amidala to a medical center. Despite the best efforts of skilled Polis Massan medics and their droids, Amidala died, but not before giving birth to twin children, Luke and Leia.
 
     Quarren-Quarren, or "Squid Heads" as they are sometimes rudely called, are an alien species characterized by the four tentacles that protrude from their jaws. They have deep turquoise eyes, and each hand is capped with finned or suction-cup tipped fingers. Quarren hail from the planet Mon Calamari, a world they share with the native species that gives the world its name. In the waning days of the Republic, their watery world was represented in the Galactic Senate by Senator Tikkes, whose corruption eventually led him to leave Republic politics for more lucrative ventures. In his stead were such Quarren dignitaries as Tundra Dowmeia, Zil Topur and Nor Wedd.
 
     Rodian-The Rodians of planet Rodia are a species of green-skinned humanoids found throughout the galaxy. They have large, black eyes, tapir-like snouts, long flexible fingers terminating in suction cups, twin saucer-like sensory organs atop their heads, and a ridge of spines cresting their skulls. Rodians can be found among the Core World elite -- like Senator Onaconda Farr or Supreme Chancellor Palpatine's aide, Dar Wac -- to the lowest of the Outer Rim fringe -- like the bounty hunter Greedo.
 
     Sanyassan Marauders-Originally from the world Sanyassa, the Marauders are a species of barbaric, two-meter-plus tall humanoids that prey upon the more peaceful inhabitants of Endor's forest moon. These beings have scaly, Simian-like faces, gray-green skin, and four-fingered hands. They wore ragged clothing adorned with scavenged items. The Marauders were stranded on Endor when their starship crashed on the forest moon. The long-lived species have been stranded on Endor for almost a century. The Marauders believed themselves to be pirates, but the last vessel they commandeered was too advanced, too alien for them to pilot. The Marauders have since constructed their gloomy castle in the plains of Endor, where they were ruled by King Terak, and Charal his lieutenant. Many years ago when the Marauders captured the stranded scout named Salak, he spoke of his starship hidden in the forests. Salak told of how the vessel traveled through the stars, capable of doing so by the "power." While what Salak spoke of was everyday technology in much of the galaxy, the Marauders were primitive, and were desperate to leave Endor. The sought the "power" of the stars that Salak spoke of. In their quest, King Terak and his Marauders mistook the stranded star cruiser of the Towani family for Salak's ship, and killed its crew for the "power." The Marauders use beat-up blaster pistols and rifles, as well as swords, knives and spears. The Marauders ride bloated lizard creatures called blurrgs.
 
     Selonian-Though human spacers are the most well known inhabitants of the Corellian star system, they are by no means the only ones who call the system of five planets home. The Selonians evolved on the planet Selonia, the second planet out from the Corellian star. It is a world of scattered island chains and wetlands. A Selonian stands slightly taller than an average human, and has a long, slender body with a flexible spine that is as comfortable on all fours as it is standing erect. Selonians wear little clothing, since a coat of short fur covers the length of their bodies. Sensitive, bristly whiskers line their pointed muzzles. They have very sharp teeth and long, muscular tails that can be used in self-defense. A typical Selonian is humorless, primarily concerned with the preservation of her family, or den, and her people as a whole. The needs of the many far outweigh the needs of the few in their culture, and a Selonian believes that mistakes on her part could drastically affect the health of her den. Selonians even refuse to lie, fearing that it may be in some way detrimental to their people. Selonians live together in genetically related dens in underground burrows. Each den is made up of one fertile female -- the queen who gives birth to all members of a den -- a few fertile males, and several hundred sterile females. All sterile females with the same father are said to be in the same sept, and members of a sept are genetically identical. The sterile females perform all the important functions of Selonian life, and are the ones that interact with off-worlders. Despite their seemingly primitive trappings, the Selonians are at an information age-technological level and have their own shipyards where they can construct vessels capable of travel within the Corellian system. They have possessed the ability of space travel for many years, but have never developed hyperdrives nor shown interest as a people in venturing beyond the Corellian system, far from their dens.
 
     Snivvian-A commonly encountered species found in ports across the galaxy, these short humanoids are characterized by broad toothy snouts, sparse hair and coarse skin.
 
     Sullustan-Sullastans are jowled, mouse-eared humanoids with large, round eyes. They hail from the planet Sullust, a world allied with the Rebellion during the Galactic Civil War.
 
     Tusken Raider-Fearsome desert savages inhabiting the rocky Jundland Wastes, Tusken Raiders are the foremost reason Tatooine colonists do not wander far from their isolated communities. Extremely territorial and xenophobic, Tusken Raiders will attack with very little provocation. They show no allegiance to even their native world-mates, as these nomads have attacked Jawa scouting parties on occasion. They have even gathered numbers large enough to attack the outskirts of smaller towns like Anchorhead. Covered from head-to-foot in tattered rags and robes, Tusken Raiders -- or Sand People as they are also known -- brandish a deadly bladed club known as a gaderffii. They also carry projectile rifles with which to shoot at passing vehicles. The male of the species tend to be the aggressors. Females can be distinguished by their elaborate jeweled masks with eyeslits and torso-covering sand-shrouds. Tusken children wear unisex cowls and simple cloaks. For transportation, Sand People have domesticated the hardy bantha -- a longhaired spiral-horned quadruped also found on Tatooine. These nomads purposely travel in single file, to conceal their numbers.
 
     Twi'lek- Few things are as graceful as a female Twi'lek in motion. This beautiful image has forever doomed generations of young Twi'leks into servitude, as the wealthy and corrupt have taken to brandishing Twi'leks as badges of prestige. Twi'leks are tall, thin humanoids with skin pigment that spans a rainbow of colors. Their most distinctive feature is a pair of shapely prehensile tentacles that grow from the base of their skulls. In the waning years of the Republic, the Twi'lek homeworld of Ryloth was represented in the Galactic Senate by the corpulent blue-skinned politician Orn Free Taa. Even a politician of high office was not above flaunting a pair of lovely Twi'lek aides as a sign of influence and wealth.
 
     Ugnaughts-Ugnaughts are a species of humanoid-porcine beings who live and work on Bespin's Cloud City. They are usually found in the Tibanna gas processing plants, or as general laborers throughout the city. Ugnaught workers are barely one meter tall, have pink skin, hog-like snouts and teeth, and long hair. Their clothes are gray, with blue smocks.
 
     Utapaun-The native inhabitants of Utapau are divided into two distinct species. The taller, stately Utapauns are more highly evolved, and present the public face of the planet to travelers from abroad. They have deeply lined ashen faces, dark eyes, gaunt builds and wrap themselves in thick yet tightly-bound clothing that covers all but their faces and hands. These Utapauns control the planetary government and administer the port facilities in the sinkhole cities. When the Confederacy of Independent Systems subjugated Utapau during the Clone Wars, it was these Utapauns who peacefully capitulated to preserve their world, living a life in servitude to their Separatist rulers. Conversely, little changed for the smaller natives of Utapau. The stubby working class aliens have short, stocky builds and rounded faces with distended eyes. Since they have little involvement in the management of the planet, sticking mainly to such menial chores as tending to the dragon corrals and working as ground crew on the various landing platforms, these Utapauns saw little change in their day-to-day life. When Obi-Wan Kenobi arrived on Utapau to search out General Grievous, he made contact with Port Administrator Tion Medon. Despite being watched by Separatists overseers, Medon surreptitiously informed Kenobi that the planet was under siege and that Grievous was indeed hiding there. Kenobi returned the covert favor by tipping Medon off about the incoming Republic task force that would liberate the planet. Medon spread the word to the Utapaun resistance, so that when the Republic clone troopers did storm Utapau, they were bolstered by native Utapaun forces. In a cruel reversal, however, Chancellor Palpatine secured his position of Emperor and immediately subjugated Utapau under martial law. His loyal clone troopers defeated the Separatist battle droid units, but almost immediately began placing Utapaun resistance fighters under arrest to further control the planet.
 
     Weequay- Often quiet and enigmatic, Weequays can be found throughout the galaxy, from the lower levels of Coruscant to the distant desert flats of Tatooine. They are a humanoid species with coarse, leathery skin and bald heads. By tradition, a Weequay wears a braided topknot on one side of his or her head.
 
     Wiphids-Whiphids are tall, powerfully built furred bipeds with wide faces, clawed hands, and large up-turned tusks. For their notable dental protrusions, they are often crudely referred to as "Tooth-faces," though few would dare openly call a Whiphid by that unflattering name.
 
     Wol Cabasshite-A commonly misunderstood and mischaracterized species, Wol Cabasshites are a unique example of a culture that has advanced to sentience without the need for technology. Their evolved brains are indeed highly intelligent, but with a life cycle so abstract and alien, their musings are often indecipherable. Indeed, studying Wol Cabasshite philosophy has long been a fashionable pastime of the intellectual elite, with longstanding debates regarding interpretation of the most famous and bizarre of Wol Cabasshite texts. The closest known genetic relative of the very long-lived Wol Cabasshites is a small, non-sentient species of plasma leech parasite whose entire life-cycle occurs on spacecraft where they feed on plasma and other energetic power sources. Millennia of space travel have spread both the non-sentient leech and the Wol Cabasshite throughout the galaxy, far from their homeworld of Wol Cabassh. Wol Cabasshites are remarkably hardy. They can exist in both vacuum and atmosphere, having no respiratory system and a naturally pressurized interior. Wol Cabasshites can tolerate remarkable temperature extremes. With a plasma-rich diet and extraordinarily high metallic content in their blood, Wol Cabasshites exude a magnetic field controlled by certain internal muscles, including their tongues. By shaping and focusing this field, Cabasshites communicate with each other at a range of up to 25 meters. Their language uses phonemic pulses of energy with syntactic contours in the field. Magnetic singing is an important part of Wol Cabasshite cultures. Gifted Wol Cabasshites can use magnetic fields to communicate directly with the neurons of other sentients, though this often requires direct contact. The sometimes unsettling sensation of direct neuron communication with a Wol Cabasshite has spread to rumors that the species can take control of a subject's brain, though that is not the case. The Wol Cabasshite ability to manipulate magnetic fields has resulted in the development of devices by other cultures to assist in communication. Wol Cabasshites can operate devices attuned to their magnetic singing for the purposes of locomotion, communication and even defense, though most don't bother. Most Wol Cabasshites are content to simply sit and contemplate the nature of the universe... and eat. Physiologically, Wol Cabasshites are mostly stomach; they even have two brains, one for digestive tasks and one for cognition. They eat constantly, extracting nutrients and metals from nearly any substance they touch. There are no known substances that are toxic to Wol Cabasshites, though they are susceptible to Brainworm Rot Type A, an airborne virus that affects their cognitive functions. Given the bizarre nature of Wol Cabasshite thought, diagnosis is very difficult. Although Wol Cabasshites reproduce asexually by vomiting out their stomach linings (which become pupal Cabasshite), adults may exchange genetic material during mutual tongue grooming. This results in organisms exhibiting isolated genetic properties of other individuals.
 
     Yuuzhan Vong-Fearsome invaders from another galaxy, the Yuuzhan Vong are the greatest threat faced by the New Republic since the collapse of the Empire. The Yuuzhan Vong are singular in their goal of conquering this galaxy filled with infidels, and transforming it into the new Yuuzhan Vong home, as dictated by their gods. They will sacrifice anything for their religious beliefs, and many worlds have been sundered in their crusade. The Yuuzhan Vong have a physical appearance quite similar to baseline humanity. They have thicker builds, and less hair atop their heads, and their custom of ritual mutilation helps obscure all but the most superficial resemblances to humans. The Yuuzhan Vong glorify pain not only as a motive for action, but as a state of living. In much the same way as the Yuuzhan Vong gods resculpted themselves to create their galaxy, the Yuuzhan Vong too alter their bodies for greater purpose. The higher a social rank a Yuuzhan Vong achieves, the more his body is modified. Yuuzhan Vong skin is a mottling of scarring and sweeping tattoos, and those of lofty elevation even graft creature or bioengineered body parts onto themselves. Yuuzhan Vong organize themselves into castes, strictly defined segments of society complete with distinct religious and social mandates. One of the most populous castes is that of the warrior. The brutal aliens greatly revere combat and pain, thus the warrior caste is believed by many to be the most favored of the gods. The vast military forces of the Yuuzhan Vong consist of frontline warriors led by subalterns, who ultimately are commanded by the warmaster. The intendant caste works to keep Yuuzhan Vong society functioning. It handles matters of commerce, bureaucracy, trade and the management of the sizable slave work force employed by the Yuuzhan Vong. Intendent ranks include executor, consul, prefect and high prefect. The priest caste wields considerable power in this rigidly theocratic society. The members of the priest caste are said to have direct communication with the pantheon of gods that rule the Yuuzhan Vong. There exists several sects, each for the worship of a Yuuzhan Vong deity. Ranks within the priest caste include savants, seers, and high priests and priestesses. The shaper castes are the keepers of the intricate biotechnology employed by the Yuuzhan Vong. Together with the priests, the shapers observe arcane rituals in the development and implementation of organic technology. The shapers rank very highly in Yuuzhan Vong society, and their ranks include adepts and master shapers. The largest yet lowliest of the Yuuzhan Vong castes are the workers. They consists of three types: those who have have failed to succeed in another caste; those born into the worker caste; those who have been conquered. Slaves and the so-called Shamed Ones (fallen members of society) are technically part of the worker castes, but even they are looked upon disdainfully by their fellow workers. It is the worker caste who performs the menial yet essential tasks of Yuuzhan Vong society, from garbage collectors to personal attendants. The most exclusive of Yuuzhan Vong castes has only a membership of one: the Supreme Overlord. This is the ruler of the Yuuzhan Vong, and he has supreme religious and secular authority over the invading people. Though the priests may commune with the various Yuuzhan Vong deities, only the Supreme Overlord has a direct connection to the Creator, Yun-Yuuzhan. The current rank-holder is Supreme Overlord Shimrra. Yuuzhan Vong technology is bizarre and perverse, though it is nonetheless effective. The aliens grow their technology organically. All their devices are bioengineered lifeforms, grown and shaped to fit their needs. The Yuuzhan Vong view inorganic technology -- machinery, devices and especially droids -- as an abomination and affront to their gods. Among the devices used by the Yuuzhan Vong are amphistaffs, serpentine whips which can harden into rock-hard staves, or flatten to razor-sharp edges. Also used in combat are thudbugs, small thrown insects that detonate on impact. The Yuuzhan Vong wear vonduun crab armor, a living carapace that protects a warrior in combat that can even temporarily withstand blaster strikes and lightsaber blows. As the war against the Republic and the Jedi escalated, the Yuuzhan Vong began engineering new weaponry specific to their hated foes: such as the vicious voxyn creature that can relentlessly hunt down Jedi Knights. Yuuzhan Vong starships are also living entities. Built of strong yorik coral, these vessels employ creatures called dovin basals for propulsion and defense. The dovin basals can manipulate gravity, and can project miniature black holes that deflect or absorb incoming enemy fire. The Yuuzhan Vong invasion began insidiously, with secret agents sent to gather information about the galaxy. Sheathed in ooglith masquers, a body-wide outer skin that disguises the Yuuzhan Vong's true identity, these spies infiltrated key New Republic installations and political hotspots. The Yuuzhan Vong executor, Nom Anor, was a political firebrand, stirring up trouble in the Outer Rim and sowing discord in the New Republic. His inflammatory actions precipitated a full-scale invasion that began on the distant world of Belkaden and in the Helska system. From these points, their path of destruction has spread, even targeting the very heart of the galaxy. Luke Skywalker's order of Jedi Knights have clashed with the Yuuzhan Vong time and again. Inexplicably, the Yuuzhan Vong are not part of the Force. Their presences do not register in the ubiquitous energy field, and they are immune to Force attacks. Furthermore, the Yuuzhan Vong refuse to acknowledge its existence, attributing Jedi feats to some perverse mechanism embraced by the Jedi infidels. The course of action to take with the Yuuzhan Vong has split the Jedi ranks. Some, like the hotheaded Kyp Durron, believe it is the Jedi mandate to vanquish the would-be conquerors. Luke Skywalker and others feel that such aggressive actions are against Jedi principles. Nonetheless, several key Jedi -- including Corran Horn and Jacen Solo -- have scored important wins against the Yuuzhan Vong. In retaliation, the aliens have asked the battle-weary Republic to capture and deliver as many Jedi as possible, in return for a cease of hostility. Despite heavy losses, the Yuuzhan Vong managed to conquer Coruscant, striking a deathblow to the New Republic. Now, Supreme Overlord Shimrra counts Coruscant, renamed Yuuzhan'tar, as his throne world and plots to continue his conquest of the galaxy. The outcome of this terrible conflict is still unknown, and many valiant Republic heroes have fallen to the Yuuzhan Vong violence. A key to victory has yet to appear, but the Jedi and the remnants of New Republic -- now the Galactic Alliance -- are working tirelessly to find a way to defeat this foe.
 
     Kel Dor-The Kel Dor are a race of aliens who have highly developed sensory organs and a natural aptitude for perception. They hail from a world named Dorin, whose position between two black holes gives it a radically different type of atmosphere, one that would be toxic to most beings. The species travels off world often enough that a Kel Dor with a breathing mask is not such an uncommon sight. The sophisticated pair of goggles and breathing mask are required for Kel Dor who leave their homeworld to filter out oxygen atoms, which have proven to be most dangerous to the Kel Dor. Kel Dor are attentive almost to the point of being conspicuous, however their odd behavior is mild in comparison with other alien species.Kel Dor tend to be relatively quiet but attentive, waiting in the wings and learning as much as possible before jumping into a situation. They are often said to possess a power that allows them to see all issues in black and white. They usually press for quick, simple justice, even if that means placing matters into their own hands. They are generally cooperative and helpful, but like any species they have their flaws. They are sometimes seen as nosy, but then the next moment their perceptiveness provides them with wisdom and insight into almost any situation.The majority of the Kel Dor are regular-sized beings, typically a little larger in build than other species, but what they lack in physical strength they make up for in perceptiveness. They have skin of varying tones, from orange to red, even blue and green, whom of which the society states as blessed. They are typically around 1.6-1.9 meters in height. Their external sensory organs can sometimes have a frightening appearance, with all the lumps and coils on their head, and their breath masks can be quite intimidating.The other subspecies of Kel Dor are the warrior Kel Dor. Though they are a minority of the population, their involvement in the culture is colossal. They share the basic attributes of the normal Kel Dor, except for their physique. Though remaining relatively the same height, their bodies and muscles can reach to be twice the size of the normal Kel Dor, making them a most formidable combatant. Their heads seem to remain the same size, giving them a most unproportional look to them, which to many races can seem quite humorous. Though, seeing the warriors in battle will quickly wipe the smirk of any person. The Kel Dor warriors, given their enhanced strength combined with the Kel Dor’s superior hand-eye coordination and quick reflexes, are very fierce fighters.One of the greatest mysteries of the Kel Dor would have to be their enlarged, external sensory organs, which allow them to interpret basic external stimuli as well as extrasensory input. It is said that these organs are the cause of many of the Kel Dor’s magical powers. These powers include the famed ability to enter other beings minds, giving them a telepathy skill that is both feared and envied by species all over the galaxy.The Kel Dor are usually brought up to be outstanding fighters, yet they are a most peaceful race. Physical violence is usually a final alternative, but when it is needed the Kel Dor excel in it. A youth Kel Dor is usually sent to the Dorin Academy at an early age. There, the child spends a majority of his or her childhood studying martial arts, ground tactics, and other means of warfare. Though, as they adapt their physical skills, they continue to push for knowledge of the mind, studying mathematics, philosophy, mechanics, and other useful subjects.A strong part of the Kel Dor’s culture was the granting of Guardianship. The Guardians were an elite group of the wisest and most talented warriors of the Kel Dor. Often a Kel Dor noble had to prove himself worthy on numerous occasions, and be popular enough for the monarchy of that time to notice him or her. Actions to prove worthiness varied from settling minor disputes among traders to leading groups victorious in battle. The normal process for Guardianship started with a current Guardian presenting and sponsoring a Kel Dor noble to be granted Guardianship before the monarch of Dorin. If approved, the monarch usually proceeded to arrange an interview with the nominee before making the final decision. If he or she was approved, a large celebration was normally arranged after the ceremony. Upon naming the Kel Dor a Guardian, they must swear an oath of allegiance to the monarch as well as to follow a standard code of living, which was called the Code of Gallantry. Once named a Guardian, the skilled craftsmen of Dorin usually constructed a custom-made sword for the new warrior, which were called Guardian Rapiers. The sword was a symbol of their heritage, as well as an elegant weapon.

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