Abyssin-A swarthy-faced humanoid with a single slit-pupilled eye, a thirsty representative of
this particular cyclopean species was present in the Mos Eisley Cantina that fateful day Luke Skywalker and Obi-Wan Kenobi secured passage off Tatooine.
Aqualish- bellicose humanoid species with some superficial properties both aquatic and arachnid,
the Aqualish of Ando can be found the galaxy over. They have hair-lined faces with large, glassy
eyes and mouths dominated with inwardly-pointing tusks. During the final days of the Galactic Republic,
Andoan Senator Po Nudo seceded from the Republic, bringing his people and worlds into the Confederacy of Independent Systems.
Arcona-Spaceport taverns, like the Mos Eisley Cantina, provide a
fascinating look at a wide array of alien life-forms. This smooth-skinned serpentine species stands out due its attractive,
glittering eyes and distinctive anvil-shaped head.
Bith-The Bith species of humanoid are characterized by their large craniums, huge round, lidless
eyes, and tiny mouths under their fleshy face folds. They are found throughout the galaxy, from the backwater dives of the
Outer Rim Territories, to the Jedi order on Coruscant during the time
of the Galactic Republic.
Bothan-The Bothans are an alien species allied with the Rebellion.
They serve as information specialists, using their highly-trained spies to gather data vital to the outcome of the Galactic
Civil War. Many Bothan spies died to deliver data regarding the second Death Star to the Alliance,
just before the Battle of Endor.
Celegian-The diverse life-forms of the galaxy encompass all shapes and forms -- not just the
commonly encountered humanoid figures seen on many worlds. The Celegians are a species of intelligent
scyphozoans, appearing as floating brains trailing a cluster of prehensile tentacles. They are a species renowned for their
wisdom and intellect. The diverse life-forms of the galaxy encompass all shapes and forms -- not just the commonly encountered
humanoid figures seen on many worlds. The Celegians are a species of intelligent scyphozoans, appearing
as floating brains trailing a cluster of prehensile tentacles. They are a species renowned for their wisdom and intellect.
Celegians are often looking to expand their knowledge, and are natural explorers who have ventured far from their world. Their
fragile form, though, keeps them from interacting too often with others, and as such, they are not commonly encountered.
Clawdite-Shapeshifters, or changelings, are generally regarded as a dangerous lot, and the Clawdite species even more so. Clawdites are humanoid, and while they can change their skin and, to some
extent, their bodily configuration, they cannot alter their mass. Retaining an adopted shape requires concentration, and distracted
or dead Clawdites revert to their original form.
Coway- An underground-dwelling race of furred humanoids, the Coway
inhabit Mimban, the fifth planet in the Circarpous system. This aggressive species has an intense
dislike of surface dwellers. When the Empire arrived on Mimban, the Coway avoided them by moving
deeper under the surface. Unfortunately, the Imperial mining operation infringed on that space, causing the Coway to rebel
with unpredictable spurts of violence. Near-bottomless shafts built by the extinct Thrella often have side passages called
Coway shafts leading to their underground world. One particular Coway shaft, lit by a type of luminous fungi, contains a vast
subterranean lake that the Coway cross on large lilypads. The lake houses a dangerous, amorphous pseudopod-creature, and an
abandoned Thrella city is located on the lake's far edge. This shaft's 200 Coway live in a primitive village built in a huge
natural amphitheater. Their tribes are ruled by a triumvirate of leaders, who appeal to their god Canu for judgment on important
matters. Coway are covered with fine gray down. They are bipedal humanoids, with small eyes and large eyelids, and infrared
vision that allows them to see in the dark. Their digestive system utilizes stronger amino acids for digesting uncooked meats,
lichens, and fungus that would be poisonous to humans.
Dashade-By all rights, the Dashade should be extinct. Their world
was destroyed by the massive multiple-supernova Cron Drift explosion sparked in the Great Sith
War, killing all life on the planet. Four millennia later, sporadic accounts of Dashade-sightings continue, but very little
hard data exists since those who see a Dashade rarely live long enough to report it. During the height of Dashade civilization,
the powerfully-built people were ruled by aggressive warlords. The harsh conditions of Urkupp, the sun-scorched resource-poor
homeworld of the Dashade, fostered a philosophy of rule by strength. When their early spacefaring efforts revealed to the
Dashade a larger galaxy populated by Jedi and the ancient Sith, it only strengthened these ideas. The Dashade found allies
in both the Sith and the Jedi. The ancient Jedi Knights used Dashade combat instructors to hone
the warrior skills of their young Padawans. Not only were the Dashade physically resilient opponents, but they showed a partial
immunity to Force-based powers. The Sith, too, employed the Dashade, as guards and assassins. With the devastation of Urkupp,
many in the galaxy assumed the Dashade were yet another tragic casuality of the Great Sith War. At least one influential royal
Falleen family took steps to preserve their Dashade ranks. The Falleen placed over three dozen
Dashade into cryogenic suspension, unleashing the warriors one at a time when a special assignment called for it. These Falleen
nobles were the ancestors of Prince Xizor, and he inherited the last Dashade Shadow Killer from
that era, a merciless warrior named Ket Maliss. But he is not the last of his species. New Republic historians have found
evidence that Dashade mercenaries may have been employed during the great purge of the Jedi order that accompanied the rise
of the Galactic Empire. And perhaps Dashade colonies still exist, founded before the destruction
of Urkupp, still waiting to be discovered. The Dashade are muscular humanoids with high foreheads, a lamprey-like mouth, powerful
claws, and a natural ability to dissipate heat that makes them difficult to spot with most life-form sensors.
Dug-Dugs are slender, powerfully-built beings with a somewhat humanoid
build and a unique method of walking. Their strong arms are used as legs, and their lower limbs are used as arms. Dugs have
smooth skin, which hangs loose and pouchy around their necks, fin-like ears, and pronounced snouts. Dugs are known for their
ill-tempered demeanor, and many are little more than bullying thugs. Diminutive Dugs often feel the need to throw around their
strength in bids to establish dominance. One of the best known Dugs is Sebulba, a Podracing champion
from Pixelito on Malastare.
Duros-A species of gregarious spacers, these aliens are gaunt humanoids with noseless faces,
lipless mouths, and smooth blue-green skin. Their large goggle-like eyes have slit pupils.
Eloms-The Elom species are stocky bipeds covered with a thick pelt of stringy, oily hair. Their
joweled faces have weak, beady eyes and twin short tusks over a small mouth. Their hands are capped with sharp claws and their
feet have a pair of prehensile toes.
Ewoks-The Ewoks are sentient furred bipeds native to the moon of
Endor. They are curious individuals that stand about one meter tall. Although extremely skilled
in forest survival and the construction of primitive technology like gliders and catapults, the Ewoks have yet to progress
past stone-level technology. They are quick learners, however, when exposed to advanced technology with simple mechanical
processes and concepts. Most Ewoks live high among the trees of Endor's forests, in villages built between the closely spaced
trees. Ewoks venture to the forest floor to hunt, and set traps to catch various prey. For the forest dwellers, the surrounding
giant trees play an important cultural role. These hunter-gatherers are a deeply spiritual people. They believe themselves
to be descendants of the Great Tree, a sacred tree in the forests. The tribal structure of the Ewoks has a Council of Elders
ruling over them, and the Council is headed by the Chief. A medicine man also lives in the Ewok village, a keeper of mystical
lore, and a healer to the injured. When the Empire began operations on the moon of Endor, they
dismissed the primitive species as harmless. Imperial operations were situated around the area near the Ewok village led by
Chief Chirpa. Princess Leia Organa, part of a Rebel strike team, befriended
the Ewok Wicket W. Warrick, a scout from said village. These Ewoks also erroneously worshipped
the protocol droid C-3PO, thinking he was their god. Threepio told the
Council of Elders the adventures of the Rebel heroes Luke Skywalker, Princess Leia, and Han
Solo. The Ewoks accepted the Rebels into their tribe, and allied themselves to their cause. The Ewoks helped in the
ground battle to destroy the Imperial shield generator on the forest floor, and their primitive
weapons felled the stormtroopers and the scout walkers of the Empire.
This assist paved the way to victory at the Battle of Endor. Later that night, the Ewoks held a huge celebration that could
be heard throughout the forest.
Falleen-The Falleen are exotic, reptilian humanoids with scaled skin,
cold blood, and pigmentation that alters according to mood. The sleek symmetry of Falleen features makes them among the most
beautiful of all humanoid species. Enhancing that physical appeal are natural pheromones that make them practically irresistible
to the opposite sex. They have harnessed the ability to control their skin color and have learned to use it as a covert weapon,
reverting from their normal shades of gray-green to red or orange, for example, in order to exude an essence of confidence
or mastery. Falleen have exceptional lung capcity, allowing them to stay submerged for prolonged periods. The Falleen are
long-lived, with life spans averaging 250 standard years. Falleen are by nature a secretive species. They tend to be patient
and pensive, and shun public displays of emotion. They possess an air of superiority for their discipline, and disdain the
more openly passionate species of the galaxy for their lack of control. This bias has prevented the Falleen from spreading
throughout the galaxy. Cultural arrogance fosters the belief that their homeworld of Falleen is the bastion of galactic civilization,
and to travel elsewhere is folly. Falleen society is feudal, with noble houses ruling over lower classes. The upper echelons
of Falleen monarchies are rife with political intrigue, but these rarely spill over into disputes or open warfare. Young Falleen
nobles often spend a portion of their adolescence exploring the rest of the galaxy on a character-building "pilgrimage" meant
to further cement the notion of Falleen superiority. A decade before the Battle of Endor, the Falleen
homeworld was the site of a biological warfare laboratory established by Darth Vader as a personal
project. A terrible accident occurred, unleashing a mutant tissue-destroying bacterium into the surrounding area. To spare
the rest of the populace the effects of the lethal pathogen, Vader ordered an orbital bombardment to contain the contamination.
A city of 200,000 Falleen was utterly destroyed by Imperial cannons. This tragedy produced two notable outcomes. It gave Prince Xizor, the powerful Falleen leader of the Black Sun criminal empire,
reason to hold a vendetta against Vader. It also furthered the isolationist spirit of the Falleen people so much so that even
after the collapse of the Empire, they were not interested in joining the galactic government.
Gamorrean-The porcine Gamorreans tend to be heavy-set and stocky,
standing about 1.8 meters tall and weighing in excess of 100 kilograms. Most tend to have green skin. Underneath their pig-like
snouts, protruding from jowled cheeks are yellowed tusks. These complement the small, yellow horns the Gamorreans have growing
from the top of their heads. Jabba the Hutt was known to use dim-witted Gamorreans as enforcers
and bodyguards.
Geonosian-An insectoid species divided into castes, the Geonosians
are native to the harsh rocky world of Geonosis. Geonosians construct immense, organic-looking
spires within which reside their hive colonies. There are two main types of Geonosians: the wingless drones that mostly work
as laborers, and the winged aristocrat, which includes royal warriors serving as scouts and providing security to the hive.
All Geonosians have a hard, chitinous exoskeleton, elongated faces, multi-jointed limbs, and speak in a strange clicking language.
Though labeled "warriors," Geonosians do not have a standing military. They instead use their droid foundries to build armies
for corporate interests wealthy enough to afford them -- entities such as the Trade Federation
and the Techno Union. Despite relatively simple minds, the Geonosians are adept at mechanical construction,
and are contractors to many of the galaxy's biggest manufacturing concerns. They are responsible for the construction of some
of the largest feats of engineering ever witnessed. The hardships of the native environment coupled with rigid structure codified
in their caste society has fostered a barbaric side to the Geonosians. Their simple minds view brutal violence as entertainment,
and Geonosians congregate in massive execution arenas to watch victims doomed to die by being subjected to savage creatures.
Givin-This bizarre alien species has the unsettling appearance of an animated skeleton. The sharp
downward angles of its facial features and its bony chalk-white skin combine to give it a ghostly, anguished look.
Gorax-As brave as the native Ewoks of Endor
are, the thundering ground-shaking presence of a Gorax giant is enough to frighten even the greatest warrior. Thankfully,
these immense humanoids are rare, with only a scant few being spotted in the forests of the verdant moon. Goraxes stand well
over six meters in height, though there have been records of truly immense giants, 30 meters in height. Their bodies are covered
with thick, matted black-brown fur. Their hairless faces have protruding lower jaws filled with pointed teeth. Sensitive pointed
ears compensate for their small, weak eyes. Bright light is painful to the Goraxes, so they prefer to hunt at night. Goraxes
have only recently developed sentience, and are quite primitive. They wear crudely stitched-together clothing, and use simple
weapons and tools like clubs and staves. Goraxes have been known to domesticate pets, like the Endor boar-wolves.
Gorax appear to be solitary beings. One particularly Gorax was an evil giant that lived in an underground cavern built into
a mountain fortress beyond the Desert of Salma. This Gorax captured two human adults who had crashed on Endor, Catarine and
Jeremitt Towani, and held them in his cave. The humans' children, Mace and Cindel Towani, were
part of a special caravan of Ewoks to challenge the Gorax. Deej, Wicket W.
Warrick, Willy, Weechee, Chukha-Trok,
and Kaink comprised the group. They succeeded in killing the Gorax, forcing the giant to tumble
into a deep chasm. It is not known if the giant built his massive fortress, which was filled with dark caverns and huge spiders.
Gotal-A humanoid species encountered in the Outer Rim Territories and elsewhere, this alien
is marked by a pair of ridged cone-like horns sprouting from the top of its head.
Gran-The peaceful Gran have been active members of galactic society
for ages. With colonies on Malastare and Hok, the Gran have spread to several planets. In the twilight years of the Republic,
a Gran delegation represented Malastare in the Galactic Senate. Among its members were Senators
Aks Moe, Ainlee Teem and Ask Aak. The Gran are easily distinguished
by their triple eyestalks. They have hircine faces, small horns, and a jutting jaw-line.
H'nemthe-A representative from this alien species is a bipedal humanoid with blue-gray skin,
double rows of cheekbones, a long, tapered proboscis, four conelets atop the skull, three-fingered hands, and a pair of dark,
glassy eyes.
Hutt-The Hutts are rotund gastropods with their pudgy fingers deep
in the criminal activities throughout the galaxy. They are so influential that they control the commerce on entire worlds
scattered throughout the Outer Rim and elsewhere. One prominent member of this loathsome species was Jabba
the Hutt, who operated from a dank palace on Tatooine. Hutts are about three meters long
and have thick, oily skin. Two short, stunted arms protrude from their upper bodies. They have wide mouths and small yellow
or red eyes.
Ishi Tib-The Ishi Tib are a species of humanoid bipeds with star-shaped
heads. Their bulbous eyes form two of the star's points, their pointed cheeks another two, and their bird-like beaks form
the fifth and final point. The Ishi Tib can be found throughout the galaxy, and during the Galactic Civil War, they were allied
to the Rebellion. Several Ishi Tib delegates were present at the crucial Alliance briefing prior
to the Battle of Endor.
Ithorian-Ithorians are commonly called "Hammerheads" throughout the
galaxy because of their most prominent feature: a long, curving neck ending in a t-shaped dome of a head. These tall, gentle
herbivores hail from the planet Ithor.
Jawa-Maker defend the droid that has wandered away from its masters on the desert world of Tatooine. Of the many dangers that travel the dunes and crags of the arid world, few can send a droid's
behavioral matrix circuitry into a tizzy like the Jawas. They are hardly monstrous, appearing as
meter-tall humanoids completely hidden behind rough, hand-woven robes. Their faces are concealed within the dark folds of
a cowl, from which peer their sickly glowing yellow eyes. The Jawas are a scavenger species. They comb the deserts of Tatooine
in search of discarded scrap and wayward mechanicals. Using their cobbled-together weaponry, they can incapacitate droids
and drag them to their treaded fortress-homes, immense sand-scarred vehicles known as sandcrawlers.
Jawas form an important link in the circle of trade that connects the distant Tatooine communities. They sell their hastily
refurbished junk to moisture farmers who are hard-pressed to find a better selection elsewhere. For their shoddy work and
vagabond ways, they have a well-earned reputation as hucksters out to hoodwink the outlander colonists on Tatooine.
Kaminoans-While only a select few know of the Kaminoans, they are
recognized by those in the know as as the preeminent cloners in the galaxy. The gentle and seemingly naive Kaminoans possess
a scientific cunning that allows them to excel in the genetic manipulation of numerous species. They have, in the past, completed
orders of questionable ethics, creating armed forces. They take pride in their work, never appearing to think of the consequences
of their craftsmanship. The largest and best-known example of their clone armies is the one they crafted specifically for
the Republic. Fulfilling an order apparently commissioned by Jedi Master Sifo-Dyas, the Kaminoans
used a bounty hunter named Jango Fett as the template for their human army. The end result was
a military force of alarming skill, speed and efficiency. Kaminoans are tall, slender beings with glassy eyes, elongated necks,
and pale skin. The males of their species often have prominent head-fins, a throwback to their evolutionary roots found in
the oceans of Kamino. The Kaminoans inhabit the stilt cities of their planet, with the largest
concentration residing in Tipoca City.
Klatooinian-The Klatooinians are tall, humanoid beings with coarse
skin ranging in color from olive green to dark brown. They have flat, vaguely canine muzzles, and dark
eyes under heavy brows.
Mimbanite-Pathetic wretches subjugated by other more powerful species, the once proud Mimbanites are now known by the derogatory term "Greenies." They are the native surface-dwelling inhabitants
of Mimban, the fifth planet in the Circarpous system. Because of certain physical limitations,
the Empire did not use the Mimbanites in their slave operations on the world. As such, the Mimbanites
eked out a living by begging and scavenging scraps from garbage heaps. The Mimbanites are genetic cousins to the Coway,
a more aggressive and physically stronger species of troglodytes. Scientists believe that several millennia ago, the Greenies
left the Coway tribe to strike out on their own, only to meet failure.
Mustafarian-Despite the planet's extreme conditions, Mustafar has
spawned a number of native life-forms. Some of these have even evolved sentience. The native Mustafarians care little about
the offworlder concerns on their planet. They simply busy themselves harvesting the minerals carried in the lava streams of
their world. There are two notable subspecies among the Mustafarians. Tall, thin ones are known to ride the lava fleas on
the cooled, crusted-over surface of lava flows; shorter, burly Mustafarians can be seen riding hovering harvesting platforms,
skimming the lava rivers with heavy pole-mounted cauldrons.
Neimoidian-If there's money to be had, a Neimoidian will be nearby.
So says a common spacer stereotype, justified by the species' reputation for excelling at business. While Neimoidians are
generally a cowardly lot, in financial issues, they can be bold and aggressive. It was this instinct that led them to the
command of the galaxy-spanning Trade Federation, a vast consortium of business interests that controls
interstellar shipping in the Galactic Republic. When the government sought to tax outlying trade
routes, the Neimoidians reacted with a brazen blockade of the peaceful world of Naboo. That the
skittish Neimoidians could undertake so bold a move is remarkable; some suspect an unseen force manipulating events behind
the scenes. Neimoidians are tall humanoids, with mottled green-gray skin and smooth noseless faces. A nictitating membrane
protects their large red-orange eyes.
Nelvaanians- Nelvaanians, also called Nelvaans, are native to
the planet Nelvaan in the Koobi system. They are a primitive species of canine-muzzled humanoids that arrange themselves in
a simple, tribal society. Authority in Nelvaanian tribes is held by a chieftain and his or her bond-mate, with a wizened shaman
serving as a consultant on almost all matters. In Nelvaanian society, the fittest males become warrior scouts, hunting game
for food and protecting the village from encroaching predators. Females are builders and gatherers, and are also tasked with
the most important duty: the raising of the children. To Nelvaanian, motherhood is sacred. They consider their planet to be
the mother of all things. It was of great concern to the Nelvaanians of Rokrul village when their Great Mother appeared to
fall ill. Though the village shaman, Orvos, had predicted the onset of an ice age in the coming years, the particularly fierce
and obstinate winter faced by Rokrul village in the last year of the Clone Wars came without herald. It was as if the Mother's
inner flame had guttered, for her tears -- or rivers -- had frozen and the wind carried her anguished cries. Things grew worse
for the Rokrul villagers. The best of their champion warrior scouts embarked on a quest to determine the source of the Mother's
ills, never to return. Soon, the village was bereft of male warriors, leaving women and children alone. They carried on, under
the leadership of Chieftain Tuzes-Adaz, but answers continued to elude the Nelvaanians. In truth, the disappearance of the
Nelvaan warriors and the freezing of their countryside were both the result of the Techno Union.
A secret mutant warrior development program was based in the subterranean caverns near Rokrul, powered by a siphon generator
that bled all heat energy from the land. Captive warrior scouts were transformed into horrific mutants with cybernetic weapon
implants as Techno Union scientists studied the effectiveness of hybrid droid-organic technology. They were inspired by the
processes that made General Grievous so deadly; they had hoped to replace the battle
droids with soldiers like this. When Jedi Knights Obi-Wan Kenobi
and Anakin Skywalker first arrived on Nelvaan following sporadic accounts of General Grievous appearing
in the system, the Nelvaanians were at first distrustful. Little did it help that Skywalker interrupted the rite of passage
ceremony of Tuzes-Adaz's eldest son. Remembering prophetic words of Shaman Orvos, Tuzes-Adaz brought the Jedi back to Rokrul,
where they learned of the Nelvaanian plight. According to the shaman's prognostications, the strangers would cure the Mother's
illness by following the path of her frozen tears to where her inner flame had languished. Skywalker, they believed, had the
gift of the "ghost hand," a supernatural strength that gave him the ruthless power needed to slay all enemies of the Great
Mother. Shaman Orvos did not divulge the full legend, however. He kept to himself that the ghost hand's power would overcome
the stranger, block out the light and strangle life from all his loved ones. With regret, Orvos sent Anakin off; the Great
Mother needed his strength, regardless of the dark consequences. Anakin became a champion of the Nelvaanians. He underwent
the initiation rites that saw his skin discolored by the painful tracks of bruise-leech crawlers. He followed the Shaman's
directions to the subterranean caverns, and after witnessing a disturbing vision of his future, realized that he had stumbled
upon the Techno Union operation. Skywalker was repulsed to see what the Skakoan scientists had devised. Many proud Nelvaanian
warriors had been reduced to bestial monstrosities, their flesh coupled with intrusive technological additions, like targeting
arrays, controlling devices, and blaster weaponry. Skywalker freed the Nelvaan warriors, who regained
their compassion when one of the most recent additions to their transformed ranks, Harvos, reminded them of their origins.
The warriors turned on the Techno Union scientists. Skywalker destroyed the siphon generator, and in a momentary fit of rage,
killed the last of the Skakoan scientists through the power of the Force. The freed Nelvaan mutants recognized Anakin as the
warrior of legend: ghost hand. The warriors returned to Rokrul. It was with initial hesitation that they were met by their
families, for they were left difficult to recognize due to the horrible experimentations of the Techno Union. But in time,
the villagers saw through their deformities, and welcomed them back to their homes.
Nikto-The humanoid species known as the Nikto have tan, leathery
skin and flat faces with multiple breathing holes on their cheeks and jawbones. Four small horns protrude from the Nikto's
forehead. Nikto can be found throughout the galaxy, often involved with shady activities in the galaxy's fringe. That said,
at least one member of this species had ascended to the rank of Jedi Knight during the waning days
of the Republic.
Noghri-If ever a species could be misjudged by its appearance, it is the Noghri.
Barely over a meter tall, these gray-skinned bipeds have wiry muscles, incredible reflexes, and surprising strength. They
are deadly warriors that have grown up in unthinkable hardship, on a world forever despoiled by warfare. The Noghri evolved
on the planet Honoghr. Decades ago, a furious space battle raged over their world, and a shattered capital ship plunged into
their primitive planet. The resulting environmental catastrophe poisoned their waters and soils. An unlikely savior descended
from the heavens. Darth Vader, Dark Lord of the Sith, saw great potential
in the Noghri. He had Imperial scientists work on a project to reclaim the lost lands of Honoghr, to make the once lush world
livable again. Using specially built decon droids, the Empire seeded the blighted Honoghr soils
with life-sustaining kholm-grass. Little did the Noghri suspect that Vader's charity was a ruse. The kholm-grass strangled
all other native plants, and the decon droids were actually perpetuating Honoghr's ecological nightmare. The Noghri found
themselves dependent on Vader and the Empire for their survival. They were forever indebted to him. The loyal and proud species
dedicated themselves to becoming the Empire's killers. They lauded Vader, and proclaimed him their lord. Even after the collapse
of the Empire at Endor, and the death of Vader, the Noghri continued to surreptitiously serve the
Empire. Their role as assassins and bodyguards was a closely guarded secret. When the New Republic discovered Noghri killers
five years after Endor, they had no clue as to their origins. The leader of the fragmented Empire, Grand
Admiral Thrawn, employed the Noghri in a mission to capture Luke Skywalker or Leia
Organa Solo. What Thrawn hadn't counted on was the Skywalker twin's lineage, and the keen Noghri sense of smell. So
acute are their olfactory senses that Noghri can smell bloodlines. They recognized their target, Leia, as the Mal'ary'ush,
or daughter of their savior. Rather than kill her, the Noghri hid Leia on their home planet, where she learned of their struggle.
Organa Solo was able to uncover the Imperial deception that had kept the Noghri servile to the Empire for decades. She proved
the Empire had made fools of the proud species. Leia sewed the seeds of revolt among the Noghri ranks. What were once loyal
enforcers now were enraged killers seeking revenge. The Noghri aided the New Republic in exchange for environmental aid and
a renewed future. It was the once loyal Rukh, Noghri bodyguard to Grand Admiral Thrawn, that ended
that Imperial threat. In a daring act of vengeance, Rukh killed Thrawn aboard the Grand Admiral's command ship with an assassin's
blade. Since Thrawn's death, the Noghri continued to rejuvenate their world, though Honoghr may sadly be a lost cause. Many
have relocated to New Nystao, on Wayland. Though their fealty to Vader has long been broken, they
still are extremely loyal to Leia Organa Solo. They continue to serve as her bodyguard.
Polis Massan- Strangely silent aliens with slight builds and featureless faces, the Polis
Massans inhabit the asteroid colony of Polis Massa. They maintain a number of sealed outposts on
the barren rock surface, toiling away at their interests with little involvement with the surrounding galaxy. The seclusion
of Polis Massa made it an ideal refuge for Jedi Masters Obi-Wan Kenobi
and Yoda when they were fleeing the emergent Empire. Within the Polis
Massan sanctuary, they took shelter and rushed an ailing Padmé Amidala to a medical center. Despite
the best efforts of skilled Polis Massan medics and their droids, Amidala died, but not before giving birth to twin children,
Luke and Leia.
Quarren-Quarren, or "Squid Heads" as they are sometimes rudely called,
are an alien species characterized by the four tentacles that protrude from their jaws. They have deep turquoise eyes, and
each hand is capped with finned or suction-cup tipped fingers. Quarren hail from the planet Mon Calamari,
a world they share with the native species that gives the world its name. In the waning days of the Republic, their watery
world was represented in the Galactic Senate by Senator Tikkes, whose
corruption eventually led him to leave Republic politics for more lucrative ventures. In his stead were such Quarren dignitaries
as Tundra Dowmeia, Zil Topur and Nor Wedd.
Rodian-The Rodians of planet Rodia are a species of green-skinned
humanoids found throughout the galaxy. They have large, black eyes, tapir-like snouts, long flexible fingers terminating in
suction cups, twin saucer-like sensory organs atop their heads, and a ridge of spines cresting their skulls. Rodians can be
found among the Core World elite -- like Senator Onaconda Farr or Supreme Chancellor Palpatine's
aide, Dar Wac -- to the lowest of the Outer Rim fringe -- like the bounty hunter Greedo.
Sanyassan Marauders-Originally from the world Sanyassa, the Marauders are a species of barbaric,
two-meter-plus tall humanoids that prey upon the more peaceful inhabitants of Endor's forest moon.
These beings have scaly, Simian-like faces, gray-green skin, and four-fingered hands. They wore ragged clothing adorned with
scavenged items. The Marauders were stranded on Endor when their starship crashed on the forest moon. The long-lived species
have been stranded on Endor for almost a century. The Marauders believed themselves to be pirates, but the last vessel they
commandeered was too advanced, too alien for them to pilot. The Marauders have since constructed their gloomy castle in the
plains of Endor, where they were ruled by King Terak, and Charal his
lieutenant. Many years ago when the Marauders captured the stranded scout named Salak, he spoke of his starship hidden in
the forests. Salak told of how the vessel traveled through the stars, capable of doing so by the "power." While what Salak
spoke of was everyday technology in much of the galaxy, the Marauders were primitive, and were desperate to leave Endor. The
sought the "power" of the stars that Salak spoke of. In their quest, King Terak and his Marauders mistook the stranded star
cruiser of the Towani family for Salak's ship, and killed its crew for the "power." The Marauders use beat-up blaster
pistols and rifles, as well as swords, knives and spears. The Marauders ride bloated lizard creatures called blurrgs.
Selonian-Though human spacers are the most well known inhabitants of the Corellian star system,
they are by no means the only ones who call the system of five planets home. The Selonians evolved
on the planet Selonia, the second planet out from the Corellian star. It is a world of scattered island chains and wetlands.
A Selonian stands slightly taller than an average human, and has a long, slender body with a flexible spine that is as comfortable
on all fours as it is standing erect. Selonians wear little clothing, since a coat of short fur covers the length of their
bodies. Sensitive, bristly whiskers line their pointed muzzles. They have very sharp teeth and long, muscular tails that can
be used in self-defense. A typical Selonian is humorless, primarily concerned with the preservation of her family, or den,
and her people as a whole. The needs of the many far outweigh the needs of the few in their culture, and a Selonian believes
that mistakes on her part could drastically affect the health of her den. Selonians even refuse to lie, fearing that it may
be in some way detrimental to their people. Selonians live together in genetically related dens in underground burrows. Each
den is made up of one fertile female -- the queen who gives birth to all members of a den -- a few fertile males, and several
hundred sterile females. All sterile females with the same father are said to be in the same sept, and members of a sept are
genetically identical. The sterile females perform all the important functions of Selonian life, and are the ones that interact
with off-worlders. Despite their seemingly primitive trappings, the Selonians are at an information age-technological level
and have their own shipyards where they can construct vessels capable of travel within the Corellian system. They have possessed
the ability of space travel for many years, but have never developed hyperdrives nor shown interest
as a people in venturing beyond the Corellian system, far from their dens.
Snivvian-A commonly encountered species found in ports across the galaxy, these short humanoids
are characterized by broad toothy snouts, sparse hair and coarse skin.
Sullustan-Sullastans are jowled, mouse-eared
humanoids with large, round eyes. They hail from the planet Sullust, a world allied with the Rebellion
during the Galactic Civil War.
Tusken Raider-Fearsome desert savages inhabiting the rocky Jundland
Wastes, Tusken Raiders are the foremost reason Tatooine colonists
do not wander far from their isolated communities. Extremely territorial and xenophobic, Tusken Raiders will attack with very
little provocation. They show no allegiance to even their native world-mates, as these nomads have attacked Jawa
scouting parties on occasion. They have even gathered numbers large enough to attack the outskirts of smaller towns like Anchorhead.
Covered from head-to-foot in tattered rags and robes, Tusken Raiders -- or Sand People as they are also known -- brandish
a deadly bladed club known as a gaderffii. They also carry projectile rifles with which to shoot
at passing vehicles. The male of the species tend to be the aggressors. Females can be distinguished by their elaborate jeweled
masks with eyeslits and torso-covering sand-shrouds. Tusken children wear unisex cowls and simple cloaks. For transportation,
Sand People have domesticated the hardy bantha -- a longhaired spiral-horned quadruped also found
on Tatooine. These nomads purposely travel in single file, to conceal their numbers.
Twi'lek- Few things are as graceful as a female Twi'lek
in motion. This beautiful image has forever doomed generations of young Twi'leks into servitude, as the wealthy and corrupt
have taken to brandishing Twi'leks as badges of prestige. Twi'leks are tall, thin humanoids with skin pigment that spans a
rainbow of colors. Their most distinctive feature is a pair of shapely prehensile tentacles that grow from the base of their
skulls. In the waning years of the Republic, the Twi'lek homeworld of Ryloth was represented in the Galactic
Senate by the corpulent blue-skinned politician Orn Free Taa. Even a politician of high
office was not above flaunting a pair of lovely Twi'lek aides as a sign of influence and wealth.
Ugnaughts-Ugnaughts are a species of humanoid-porcine
beings who live and work on Bespin's Cloud City. They are usually found
in the Tibanna gas processing plants, or as general laborers throughout the city. Ugnaught workers are barely one meter tall,
have pink skin, hog-like snouts and teeth, and long hair. Their clothes are gray, with blue smocks.
Utapaun-The native inhabitants of Utapau are divided
into two distinct species. The taller, stately Utapauns are more highly evolved, and present the public face of the planet
to travelers from abroad. They have deeply lined ashen faces, dark eyes, gaunt builds and wrap
themselves in thick yet tightly-bound clothing that covers all but their faces and hands. These Utapauns control the planetary
government and administer the port facilities in the sinkhole cities. When the Confederacy of Independent
Systems subjugated Utapau during the Clone Wars, it was these Utapauns who peacefully capitulated to preserve their
world, living a life in servitude to their Separatist rulers. Conversely, little changed for the smaller natives of Utapau.
The stubby working class aliens have short, stocky builds and rounded faces with distended eyes. Since they have little involvement
in the management of the planet, sticking mainly to such menial chores as tending to the dragon corrals and working as ground
crew on the various landing platforms, these Utapauns saw little change in their day-to-day life. When Obi-Wan
Kenobi arrived on Utapau to search out General Grievous, he made contact with Port Administrator
Tion Medon. Despite being watched by Separatists overseers, Medon surreptitiously informed Kenobi
that the planet was under siege and that Grievous was indeed hiding there. Kenobi returned the covert favor by tipping Medon
off about the incoming Republic task force that would liberate the planet. Medon spread the word to the Utapaun resistance,
so that when the Republic clone troopers did storm Utapau, they were bolstered by native Utapaun
forces. In a cruel reversal, however, Chancellor Palpatine secured his position of Emperor and
immediately subjugated Utapau under martial law. His loyal clone troopers defeated the Separatist battle
droid units, but almost immediately began placing Utapaun resistance fighters under arrest to further control the planet.
Weequay- Often quiet and enigmatic, Weequays
can be found throughout the galaxy, from the lower levels of Coruscant to the distant desert flats
of Tatooine. They are a humanoid species with coarse, leathery skin and bald heads. By tradition,
a Weequay wears a braided topknot on one side of his or her head.
Wiphids-Whiphids are tall, powerfully built furred
bipeds with wide faces, clawed hands, and large up-turned tusks. For their notable dental protrusions, they are often crudely
referred to as "Tooth-faces," though few would dare openly call a Whiphid by that unflattering name.
Wol Cabasshite-A commonly misunderstood and mischaracterized species, Wol Cabasshites
are a unique example of a culture that has advanced to sentience without the need for technology. Their evolved brains are
indeed highly intelligent, but with a life cycle so abstract and alien, their musings are often indecipherable. Indeed, studying
Wol Cabasshite philosophy has long been a fashionable pastime of the intellectual elite, with longstanding debates regarding
interpretation of the most famous and bizarre of Wol Cabasshite texts. The closest known genetic relative of the very long-lived
Wol Cabasshites is a small, non-sentient species of plasma leech parasite whose entire life-cycle occurs on spacecraft where
they feed on plasma and other energetic power sources. Millennia of space travel have spread both the non-sentient leech and
the Wol Cabasshite throughout the galaxy, far from their homeworld of Wol Cabassh. Wol Cabasshites are remarkably hardy. They
can exist in both vacuum and atmosphere, having no respiratory system and a naturally pressurized interior. Wol Cabasshites
can tolerate remarkable temperature extremes. With a plasma-rich diet and extraordinarily high metallic content in their blood,
Wol Cabasshites exude a magnetic field controlled by certain internal muscles, including their tongues. By shaping and focusing
this field, Cabasshites communicate with each other at a range of up to 25 meters. Their language uses phonemic pulses of
energy with syntactic contours in the field. Magnetic singing is an important part of Wol Cabasshite cultures. Gifted Wol
Cabasshites can use magnetic fields to communicate directly with the neurons of other sentients, though this often requires
direct contact. The sometimes unsettling sensation of direct neuron communication with a Wol Cabasshite has spread to rumors
that the species can take control of a subject's brain, though that is not the case. The Wol Cabasshite ability to manipulate
magnetic fields has resulted in the development of devices by other cultures to assist in communication. Wol Cabasshites can
operate devices attuned to their magnetic singing for the purposes of locomotion, communication and even defense, though most
don't bother. Most Wol Cabasshites are content to simply sit and contemplate the nature of the universe... and eat. Physiologically,
Wol Cabasshites are mostly stomach; they even have two brains, one for digestive tasks and one for cognition. They eat constantly,
extracting nutrients and metals from nearly any substance they touch. There are no known substances that are toxic to Wol
Cabasshites, though they are susceptible to Brainworm Rot Type A, an airborne virus that affects their cognitive functions.
Given the bizarre nature of Wol Cabasshite thought, diagnosis is very difficult. Although Wol Cabasshites reproduce asexually
by vomiting out their stomach linings (which become pupal Cabasshite), adults may exchange genetic material during mutual
tongue grooming. This results in organisms exhibiting isolated genetic properties of other individuals.
Yuuzhan Vong-Fearsome invaders from another galaxy, the Yuuzhan
Vong are the greatest threat faced by the New Republic since the collapse of the Empire.
The Yuuzhan Vong are singular in their goal of conquering this galaxy filled with infidels, and transforming it into the new
Yuuzhan Vong home, as dictated by their gods. They will sacrifice anything for their religious beliefs, and many worlds have
been sundered in their crusade. The Yuuzhan Vong have a physical appearance quite similar to baseline humanity. They have
thicker builds, and less hair atop their heads, and their custom of ritual mutilation helps obscure all but the most superficial
resemblances to humans. The Yuuzhan Vong glorify pain not only as a motive for action, but as a state of living. In much the
same way as the Yuuzhan Vong gods resculpted themselves to create their galaxy, the Yuuzhan Vong too alter their bodies for
greater purpose. The higher a social rank a Yuuzhan Vong achieves, the more his body is modified. Yuuzhan Vong skin is a mottling
of scarring and sweeping tattoos, and those of lofty elevation even graft creature or bioengineered body parts onto themselves.
Yuuzhan Vong organize themselves into castes, strictly defined segments of society complete with distinct religious and social
mandates. One of the most populous castes is that of the warrior. The brutal aliens greatly revere combat and pain, thus the
warrior caste is believed by many to be the most favored of the gods. The vast military forces of the Yuuzhan Vong consist
of frontline warriors led by subalterns, who ultimately are commanded by the warmaster. The intendant caste works to keep
Yuuzhan Vong society functioning. It handles matters of commerce, bureaucracy, trade and the management of the sizable slave
work force employed by the Yuuzhan Vong. Intendent ranks include executor, consul, prefect and high prefect. The priest caste
wields considerable power in this rigidly theocratic society. The members of the priest caste are said to have direct communication
with the pantheon of gods that rule the Yuuzhan Vong. There exists several sects, each for the worship of a Yuuzhan Vong deity.
Ranks within the priest caste include savants, seers, and high priests and priestesses. The shaper castes are the keepers
of the intricate biotechnology employed by the Yuuzhan Vong. Together with the priests, the shapers observe arcane rituals
in the development and implementation of organic technology. The shapers rank very highly in Yuuzhan Vong society, and their
ranks include adepts and master shapers. The largest yet lowliest of the Yuuzhan Vong castes are the workers. They consists
of three types: those who have have failed to succeed in another caste; those born into the worker caste; those who have been
conquered. Slaves and the so-called Shamed Ones (fallen members of society) are technically part of the worker castes, but
even they are looked upon disdainfully by their fellow workers. It is the worker caste who performs the menial yet essential
tasks of Yuuzhan Vong society, from garbage collectors to personal attendants. The most exclusive of Yuuzhan Vong castes has
only a membership of one: the Supreme Overlord. This is the ruler of the Yuuzhan Vong, and he has supreme religious and secular
authority over the invading people. Though the priests may commune with the various Yuuzhan Vong deities, only the Supreme
Overlord has a direct connection to the Creator, Yun-Yuuzhan. The current rank-holder is Supreme Overlord Shimrra. Yuuzhan
Vong technology is bizarre and perverse, though it is nonetheless effective. The aliens grow their technology organically.
All their devices are bioengineered lifeforms, grown and shaped to fit their needs. The Yuuzhan Vong view inorganic technology
-- machinery, devices and especially droids -- as an abomination and affront to their gods. Among the devices used by the
Yuuzhan Vong are amphistaffs, serpentine whips which can harden into rock-hard staves, or flatten to razor-sharp edges. Also
used in combat are thudbugs, small thrown insects that detonate on impact. The Yuuzhan Vong wear vonduun crab armor, a living
carapace that protects a warrior in combat that can even temporarily withstand blaster strikes
and lightsaber blows. As the war against the Republic and the Jedi escalated, the Yuuzhan Vong
began engineering new weaponry specific to their hated foes: such as the vicious voxyn creature that can relentlessly hunt
down Jedi Knights. Yuuzhan Vong starships are also living entities. Built of strong yorik coral,
these vessels employ creatures called dovin basals for propulsion and defense. The dovin basals can manipulate gravity, and
can project miniature black holes that deflect or absorb incoming enemy fire. The Yuuzhan Vong invasion began insidiously,
with secret agents sent to gather information about the galaxy. Sheathed in ooglith masquers, a body-wide outer skin that
disguises the Yuuzhan Vong's true identity, these spies infiltrated key New Republic installations and political hotspots.
The Yuuzhan Vong executor, Nom Anor, was a political firebrand, stirring up trouble in the Outer
Rim and sowing discord in the New Republic. His inflammatory actions precipitated a full-scale invasion that began on the
distant world of Belkaden and in the Helska system. From these points, their path of destruction has spread, even targeting
the very heart of the galaxy. Luke Skywalker's order of Jedi Knights have clashed with the Yuuzhan
Vong time and again. Inexplicably, the Yuuzhan Vong are not part of the Force. Their presences do not register in the ubiquitous
energy field, and they are immune to Force attacks. Furthermore, the Yuuzhan Vong refuse to acknowledge its existence, attributing
Jedi feats to some perverse mechanism embraced by the Jedi infidels. The course of action to take with the Yuuzhan Vong has
split the Jedi ranks. Some, like the hotheaded Kyp Durron, believe it is the Jedi mandate to vanquish
the would-be conquerors. Luke Skywalker and others feel that such aggressive actions are against Jedi principles. Nonetheless,
several key Jedi -- including Corran Horn and Jacen Solo -- have scored
important wins against the Yuuzhan Vong. In retaliation, the aliens have asked the battle-weary Republic to capture and deliver
as many Jedi as possible, in return for a cease of hostility. Despite heavy losses, the Yuuzhan Vong managed to conquer Coruscant, striking a deathblow to the New Republic. Now, Supreme Overlord Shimrra counts Coruscant,
renamed Yuuzhan'tar, as his throne world and plots to continue his conquest of the galaxy. The outcome of this terrible conflict
is still unknown, and many valiant Republic heroes have fallen to the Yuuzhan Vong violence. A key to victory has yet to appear,
but the Jedi and the remnants of New Republic -- now the Galactic Alliance -- are working tirelessly to find a way to defeat
this foe.
Kel Dor-The Kel Dor are a race of aliens who have highly developed sensory organs
and a natural aptitude for perception. They hail from a world named Dorin, whose position between two black holes gives it
a radically different type of atmosphere, one that would be toxic to most beings. The species travels off world often enough
that a Kel Dor with a breathing mask is not such an uncommon sight. The sophisticated pair of goggles and breathing mask are
required for Kel Dor who leave their homeworld to filter out oxygen atoms, which have proven to be most dangerous to the Kel
Dor. Kel Dor are attentive almost to the point of being conspicuous, however their odd behavior is mild in comparison with
other alien species.Kel Dor tend to be relatively quiet but attentive, waiting in the wings and learning as much as possible
before jumping into a situation. They are often said to possess a power that allows them to see all issues in black and white.
They usually press for quick, simple justice, even if that means placing matters into their own hands. They are generally
cooperative and helpful, but like any species they have their flaws. They are sometimes seen as nosy, but then the next moment
their perceptiveness provides them with wisdom and insight into almost any situation.The majority of the Kel Dor are regular-sized
beings, typically a little larger in build than other species, but what they lack in physical strength they make up for in
perceptiveness. They have skin of varying tones, from orange to red, even blue and green, whom of which the society states
as blessed. They are typically around 1.6-1.9 meters in height. Their external sensory organs can sometimes have a frightening
appearance, with all the lumps and coils on their head, and their breath masks can be quite intimidating.The other subspecies
of Kel Dor are the warrior Kel Dor. Though they are a minority of the population, their involvement in the culture is colossal.
They share the basic attributes of the normal Kel Dor, except for their physique. Though remaining relatively the same height,
their bodies and muscles can reach to be twice the size of the normal Kel Dor, making them a most formidable combatant. Their
heads seem to remain the same size, giving them a most unproportional look to them, which to many races can seem quite humorous.
Though, seeing the warriors in battle will quickly wipe the smirk of any person. The Kel Dor warriors, given their enhanced
strength combined with the Kel Dor’s superior hand-eye coordination and quick reflexes, are very fierce fighters.One
of the greatest mysteries of the Kel Dor would have to be their enlarged, external sensory organs, which allow them to interpret
basic external stimuli as well as extrasensory input. It is said that these organs are the cause of many of the Kel Dor’s
magical powers. These powers include the famed ability to enter other beings minds, giving them a telepathy skill that is
both feared and envied by species all over the galaxy.The Kel Dor are usually brought up to be outstanding fighters, yet they
are a most peaceful race. Physical violence is usually a final alternative, but when it is needed the Kel Dor excel in it.
A youth Kel Dor is usually sent to the Dorin Academy at an early age. There, the child spends a majority of his or her childhood
studying martial arts, ground tactics, and other means of warfare. Though, as they adapt their physical skills, they continue
to push for knowledge of the mind, studying mathematics, philosophy, mechanics, and other useful subjects.A strong part of
the Kel Dor’s culture was the granting of Guardianship. The Guardians were an elite group of the wisest and
most talented warriors of the Kel Dor. Often a Kel Dor noble had to prove himself worthy on numerous occasions, and be popular
enough for the monarchy of that time to notice him or her. Actions to prove worthiness varied from settling minor disputes
among traders to leading groups victorious in battle. The normal process for Guardianship started with a current Guardian
presenting and sponsoring a Kel Dor noble to be granted Guardianship before the monarch of Dorin. If approved, the monarch
usually proceeded to arrange an interview with the nominee before making the final decision. If he or she was approved, a
large celebration was normally arranged after the ceremony. Upon naming the Kel Dor a Guardian, they must swear an oath of
allegiance to the monarch as well as to follow a standard code of living, which was called the Code of Gallantry. Once named
a Guardian, the skilled craftsmen of Dorin usually constructed a custom-made sword for the new warrior, which were called
Guardian Rapiers. The sword was a symbol of their heritage, as well as an elegant weapon.
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